Dark Souls: Nightfall is the giant new Dark Souls mod I’m working on with an incredible team including AinTunez, Meowmaritus, Dane Brennand, horkrux, Zullie the Witch, Itzli, and Souv, with occasional input from a few others.

Nightfall is a direct fan-made sequel to Dark Souls, with a new story, new characters and bosses, new world map (built mostly from the existing pieces), and much more. It’s basically a brand new Souls game built using the Dark Souls engine and assets. Combat will be faster-paced, against a mixture of familiar and unfamiliar foes, with brand new voiced NPCs and side-quests. Nightfall also takes many cues from the design of Majora’s Mask, one of my favorite games.

AinTunez and I started sketching the outline for Nightfall in 2019, and spent 2020 assembling the team and piecing together the core components. We released a preview of the first 18 minutes of the game in February 2021.

We’re naturally trying not to spoil too much ahead of release, but if you want to see more previews of Nightfall, you can follow me on Twitter. If you want to support my work on the project, you can also join me on Patreon, where I share extra previews and other goodies 🙂

Nightfall does not have a release date, as we’re a small team working in our spare time and can’t predict how quickly things will proceed as our lives evolve. As a very rough guide of expectations, we are hoping to reach an alpha/playtesting stage by the end of this year, even if just for the main quest. If Elden Ring ever gets a release date, that will affect our timeline as well, as we naturally won’t want to release Nightfall too close to it.

In the meantime, we likely won’t be releasing any more long gameplay previews (spoilers!), but a few character, boss, and map previews are sure to come! Stay tuned.

~ Grim